#ifndef __GAME_H__
#define __GAME_H__

#include <singleton.h>
#include <texture.h>
#include <shader.h>
#include <program.h>

class Game
{
	SINGLETON(Game);

	private:
		Texture * t1, * t2, * t3;
		Shader * sh1, * sh2;
		Program * p1;

	public:
		int init();
		void draw();
		void destroy();
};

#define GAME SINGLETONINSTANCE(Game)
#endif // __GAME_H__